SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing
Xiaowei Song, Jv Zheng, Shiran Yuan, Huan-ang Gao, Jingwei Zhao, Xiang He, Weihao Gu, Hao Zhao
TL;DR
This work tackles aliasing and scale-mismatch in training-time dependent Gaussian Splatting by introducing SA-GS, a training-free, test-time framework that uses a 2D scale-adaptive filter to keep Gaussian projections consistent across rendering frequencies. The method enables straightforward anti-aliasing via super-sampling and integration, but only after scale-consistency is established, and it can be applied as a plugin to pretrained 3DGS models. Across Mip-NeRF 360 and Blender datasets, SA-GS achieves comparable or superior results to Mip-Splatting, while offering the advantage of not requiring retraining, and exhibits notable gains in zoom-out scenarios when using the full SA-GS pipeline. A small runtime overhead is noted for the anti-aliasing components, but the approach delivers meaningful quality improvements with minimal training overhead. The combination of a principled scale-adaptive filter and classical anti-aliasing techniques provides a practical, scalable solution for high-quality neural rendering with Gaussian primitives.
Abstract
In this paper, we present a Scale-adaptive method for Anti-aliasing Gaussian Splatting (SA-GS). While the state-of-the-art method Mip-Splatting needs modifying the training procedure of Gaussian splatting, our method functions at test-time and is training-free. Specifically, SA-GS can be applied to any pretrained Gaussian splatting field as a plugin to significantly improve the field's anti-alising performance. The core technique is to apply 2D scale-adaptive filters to each Gaussian during test time. As pointed out by Mip-Splatting, observing Gaussians at different frequencies leads to mismatches between the Gaussian scales during training and testing. Mip-Splatting resolves this issue using 3D smoothing and 2D Mip filters, which are unfortunately not aware of testing frequency. In this work, we show that a 2D scale-adaptive filter that is informed of testing frequency can effectively match the Gaussian scale, thus making the Gaussian primitive distribution remain consistent across different testing frequencies. When scale inconsistency is eliminated, sampling rates smaller than the scene frequency result in conventional jaggedness, and we propose to integrate the projected 2D Gaussian within each pixel during testing. This integration is actually a limiting case of super-sampling, which significantly improves anti-aliasing performance over vanilla Gaussian Splatting. Through extensive experiments using various settings and both bounded and unbounded scenes, we show SA-GS performs comparably with or better than Mip-Splatting. Note that super-sampling and integration are only effective when our scale-adaptive filtering is activated. Our codes, data and models are available at https://github.com/zsy1987/SA-GS.
