TOD3Cap: Towards 3D Dense Captioning in Outdoor Scenes
Bu Jin, Yupeng Zheng, Pengfei Li, Weize Li, Yuhang Zheng, Sujie Hu, Xinyu Liu, Jinwei Zhu, Zhijie Yan, Haiyang Sun, Kun Zhan, Peng Jia, Xiaoxiao Long, Yilun Chen, Hao Zhao
TL;DR
This work defines outdoor 3D dense captioning as a new task that densely detects and describes 3D objects from LiDAR and panoramic RGB inputs. It introduces the TOD$^3$Cap network, which fuses LiDAR and multi-view images in BEV, uses a Relation Q-Former to capture context, and employs a frozen LLM via a LLaMA-Adapter to generate object-centric captions, obviating the need to retrain large language models. A million-scale TOD$^3$Cap dataset is presented, containing 2.3M captions for about $63.4k$ outdoor instances across 850 scenes, built with a semi-automatic annotation pipeline and rigorous human verification. Empirical results show TOD$^3$Cap outperforming adapted indoor baselines across multi-modal inputs, with notable CIDEr gains at $0.25$ and $0.5$ IoU, and extensive ablations validate the effectiveness of the Relation Q-Former, language decoders, and training strategies. The work provides a strong foundation for outdoor 3D vision-language research and supplies code, data, and models to the community.
Abstract
3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the domain gap between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the lack of data with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.
