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RAIL: Robot Affordance Imagination with Large Language Models

Ceng Zhang, Xin Meng, Dongchen Qi, Gregory S. Chirikjian

TL;DR

This work tackles the challenge of reasoning about affordances for unseen household objects with minimal input by introducing a three-stage framework—Affordance Analysis, Imagination Profile Generation, and Imagination Evaluation—that leverages Large Language Models to specify interaction-based definitions and physics-based simulation to ground feasible manipulations. The authors demonstrate strong performance, reporting 88.2% synthetic affordance classification and 92.7% functional pose accuracy, and validate the approach in real-world experiments with 18 unseen objects across 20 novel tasks, achieving 100% task success. By grounding language-driven imagination in physical simulation, the method enables robust generalization to a wide range of affordances without manual engineering. The findings suggest a practical, scalable pathway for real-world robot manipulation of novel objects, with potential extensions to articulated and deformable objects and more complex user commands.

Abstract

This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.

RAIL: Robot Affordance Imagination with Large Language Models

TL;DR

This work tackles the challenge of reasoning about affordances for unseen household objects with minimal input by introducing a three-stage framework—Affordance Analysis, Imagination Profile Generation, and Imagination Evaluation—that leverages Large Language Models to specify interaction-based definitions and physics-based simulation to ground feasible manipulations. The authors demonstrate strong performance, reporting 88.2% synthetic affordance classification and 92.7% functional pose accuracy, and validate the approach in real-world experiments with 18 unseen objects across 20 novel tasks, achieving 100% task success. By grounding language-driven imagination in physical simulation, the method enables robust generalization to a wide range of affordances without manual engineering. The findings suggest a practical, scalable pathway for real-world robot manipulation of novel objects, with potential extensions to articulated and deformable objects and more complex user commands.

Abstract

This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.
Paper Structure (26 sections, 2 equations, 7 figures, 2 tables)

This paper contains 26 sections, 2 equations, 7 figures, 2 tables.

Figures (7)

  • Figure 1: Overview of robot affordance imagination with LLMs. (a) The robot imagines the affordances of randomly placed novel objects assisted with LLMs. (b) The robot performs novel tasks based on affordance reasoning.
  • Figure 2: Pipeline. Given an object model in a random pose, the algorithm first imagines its stable poses. The Imagination Analyzer analyzes the requested affordance and generates an executable imagination profile. The algorithm simulates the imagination profile with the object and loops for all stable poses. The Imagination Evaluator determines whether the object has the requested affordance. If the object is functional, the functional pose and agent trajectories are recorded for potential real robot execution.
  • Figure 3: Imagination analysis and evaluation framework. The Affordance Analyzer creates the IBD and an abstract imagination outline. The Imagination Profile Generator then develops detailed agent model and action trajectories. Subsequently, the Affordance Evaluator uses a scoring function generated to assess each imagined plan, determining the functional pose.
  • Figure 4: (a) Affordance Analyzer, (b) Agent Configuration Generator, (c) Agent Motion Planner.
  • Figure 5: Real world experiment details. (a) Snapshot for different classes of objects used for affordance imagination. The circled cup is used to tune the robot planning. (b) Real robot setting.
  • ...and 2 more figures