Knowledge Boundary and Persona Dynamic Shape A Better Social Media Agent
Junkai Zhou, Liang Pang, Ya Jing, Jia Gu, Huawei Shen, Xueqi Cheng
TL;DR
The paper tackles two core problems in social media agents: knowledge boundary, ensuring the agent's world knowledge stays aligned with its persona, and persona dynamics, ensuring only action-relevant persona information is used. It proposes a two-part framework comprising agent simulation and system construction, integrating personalized knowledge from external sources (e.g., HotpotQA) with dynamic internal persona retrieval, implemented via a five-module agent (persona, action, planning, memory, reflection) and a Mastodon-based sandbox with a recommendation mechanism. Key contributions include the design of knowledge-bound personalization, dynamic retrieval to minimize interference, a text-based social media sandbox, and comprehensive automatic and human evaluations showing improved action rationality and text quality. The work advances personalized, anthropomorphic social agents and provides a practical evaluation environment, with future work aiming at multimodal inputs and expanded knowledge sources, guided by thresholds $T_k$ and $T_p$ in the personalization workflow.
Abstract
Constructing personalized and anthropomorphic agents holds significant importance in the simulation of social networks. However, there are still two key problems in existing works: the agent possesses world knowledge that does not belong to its personas, and it cannot eliminate the interference of diverse persona information on current actions, which reduces the personalization and anthropomorphism of the agent. To solve the above problems, we construct the social media agent based on personalized knowledge and dynamic persona information. For personalized knowledge, we add external knowledge sources and match them with the persona information of agents, thereby giving the agent personalized world knowledge. For dynamic persona information, we use current action information to internally retrieve the persona information of the agent, thereby reducing the interference of diverse persona information on the current action. To make the agent suitable for social media, we design five basic modules for it: persona, planning, action, memory and reflection. To provide an interaction and verification environment for the agent, we build a social media simulation sandbox. In the experimental verification, automatic and human evaluations demonstrated the effectiveness of the agent we constructed.
