A census of graph-drawing algorithms based on generalized transversal structures
Olivier Bernardi, Éric Fusy, Shizhe Liang
TL;DR
The paper introduces two linear-time graph-drawing algorithms based on a unified grand-Schnyder framework (4-GS woods) that generalizes transversal structures and separating decompositions. It presents a straight-line drawing algorithm for 3,4-angulations and a dual orthogonal drawing algorithm, each with face-counting and increasing-function variants, and provides rigorous planarity proofs, grid-size analyses, and optimizations. By showing how classical algorithms (Fu07b, He93, Barrière-Huemer, Bernardi–Fusy) arise as special cases, the work unifies a broad family of plane-graph drawings under a single combinatorial structure, and also discusses bend-minimization via Tamassia flows. The methods yield linear-time construction, offer compact grid bounds, and enable extensions to graphs with degree-2 vertices, providing both theoretical insight and practical drawing tools. Overall, the paper delivers a cohesive, scalable framework that connects and extends key graph-drawing algorithms through 4-GS theory, with implications for efficient and compact planar representations.
Abstract
We present two graph drawing algorithms based on the recently defined "grand-Schnyder woods", which are a far-reaching generalization of the classical Schnyder woods. The first is a straight-line drawing algorithm for plane graphs with faces of degree 3 and 4 with no separating 3-cycle, while the second is a rectangular drawing algorithm for the dual of such plane graphs. In our algorithms, the coordinates of the vertices are defined in a global manner, based on the underlying grand-Schnyder woods. The grand-Schnyder woods and drawings are computed in linear time. When specializing our algorithms to special classes of plane graphs, we recover the following known algorithms: (1) He's algorithm for rectangular drawing of 3-valent plane graphs, based on transversal structures, (2) Fusy's algorithm for the straight-line drawing of triangulations of the square, based on transversal structures, (3) Bernardi and Fusy's algorithm for the orthogonal drawing of 4-valent plane graphs, based on 2-orientations, (4) Barriere and Huemer's algorithm for the straight-line drawing of quadrangulations, based on separating decompositions. Our contributions therefore provide a unifying perspective on a large family of graph drawing algorithms that were originally defined on different classes of plane graphs and were based on seemingly different combinatorial structures.
