Garment3DGen: 3D Garment Stylization and Texture Generation
Nikolaos Sarafianos, Tuur Stuyck, Xiaoyu Xiang, Yilei Li, Jovan Popovic, Rakesh Ranjan
TL;DR
Garment3DGen addresses the challenge of generating simulation-ready 3D garments from a single image by recasting garment creation as a topology-preserving deformation guided by a diffusion-derived pseudo-ground-truth. It integrates 3D-space supervision, 2D differentiable rendering, and garment-specific embeddings (FashionCLIP) with a texture estimation pipeline to produce high-fidelity textured geometries that can be draped onto parametric bodies for physics-based simulation. A diffusion-informed target geometry and a per-triangle Jacobian deformation scheme enable flexible stylization while preserving topology and holes necessary for hand and body interactions. The approach demonstrates strong geometry and texture fidelity across image- and text-guided inputs, enabling practical applications in VR, sketch-to-garment workflows, and rapid asset generation, with public code available.
Abstract
We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code is publicly available.
