2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, Shenghua Gao
TL;DR
The paper introduces 2D Gaussian Splatting (2DGS), replacing 3D Gaussian primitives with oriented 2D disks to recover geometrically accurate radiance fields from multi-view images. A differentiable renderer performs perspective-correct ray-splat intersection and rasterization, enhanced by depth distortion and normal-consistency regularizers to stabilize optimization and improve surface sharpness. 2DGS delivers high-fidelity surface geometry with view-consistent normals and depth maps, while maintaining competitive appearance rendering and real-time rendering capabilities, offering a significant improvement over prior 3D Gaussian approaches. Extensive experiments on DTU, Tanks and Temples, and Mip-NeRF360 demonstrate superior geometry reconstruction, fast training, and robust mesh extraction via TSDF fusion, establishing 2DGS as a practical and efficient solution for radiance-field geometry and rendering.
Abstract
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-correct 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.
