Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
Junshu Tang, Yanhong Zeng, Ke Fan, Xuheng Wang, Bo Dai, Kai Chen, Lizhuang Ma
TL;DR
This paper tackles automatic, high-fidelity texture design for 3D biped cartoon characters from text by introducing Make-It-Vivid, a UV-space texture generator that leverages a topology-aware UV representation and priors from pretrained text-to-image diffusion models. It builds a text–UVMap dataset via a multi-agent captioning pipeline and fine-tunes a diffusion model with a low-rank adapter, supplemented by adversarial, depth-guided refinement to recover fine details and reduce seams. The approach outperforms existing texture methods on 3DBiCar in terms of alignment to prompts and perceptual quality, while enabling rapid, multi-style texture generation and support for prompt-based editing and stylization. These capabilities promise efficient, scalable 3D character production and animation, with potential for out-of-domain generation and stylized storytelling applications.
Abstract
Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore, we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge, we propose Make-It-Vivid, the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore, to enhance fine-grained details, we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods, resulting in efficient character texturing and faithful generation with prompts. Besides, we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.
