Do LLM Agents Have Regret? A Case Study in Online Learning and Games
Chanwoo Park, Xiangyu Liu, Asuman Ozdaglar, Kaiqing Zhang
TL;DR
This work quantifies how large language model (LLM) agents perform in online decision-making and multi-agent games using regret as a central metric. It provides empirical evidence that representative LLMs often exhibit sublinear regret in non-stationary online learning and in repeated games, and it offers theoretical insights linking pre-training data distributions to no-regret behavior via follow-the-perturbed-leader. The authors introduce regret-loss, an unsupervised objective that promotes no-regret behavior without optimal-action labels and prove generalization and optimization guarantees, including connections to FTRL. They also identify simple counterexamples where advanced LLMs can exhibit regret, and demonstrate that regret-loss-trained Transformers can approximate no-regret algorithms in practice. Collectively, the work advances principled evaluation and training methods for LLM agents in online and strategic settings, with implications for robust, equilibrium-aware decision-making in real-world deployments.
Abstract
Large language models (LLMs) have been increasingly employed for (interactive) decision-making, via the development of LLM-based autonomous agents. Despite their emerging successes, the performance of LLM agents in decision-making has not been fully investigated through quantitative metrics, especially in the multi-agent setting when they interact with each other, a typical scenario in real-world LLM-agent applications. To better understand the limits of LLM agents in these interactive environments, we propose to study their interactions in benchmark decision-making settings in online learning and game theory, through the performance metric of \emph{regret}. We first empirically study the {no-regret} behaviors of LLMs in canonical (non-stationary) online learning problems, as well as the emergence of equilibria when LLM agents interact through playing repeated games. We then provide some theoretical insights into the no-regret behaviors of LLM agents, under certain assumptions on the supervised pre-training and the rationality model of human decision-makers who generate the data. Notably, we also identify (simple) cases where advanced LLMs such as GPT-4 fail to be no-regret. To promote the no-regret behaviors, we propose a novel \emph{unsupervised} training loss of \emph{regret-loss}, which, in contrast to the supervised pre-training loss, does not require the labels of (optimal) actions. We then establish the statistical guarantee of generalization bound for regret-loss minimization, followed by the optimization guarantee that minimizing such a loss may automatically lead to known no-regret learning algorithms. Our further experiments demonstrate the effectiveness of our regret-loss, especially in addressing the above ``regrettable'' cases.
