Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane
Han Yan, Yang Li, Zhennan Wu, Shenzhou Chen, Weixuan Sun, Taizhang Shang, Weizhe Liu, Tian Chen, Xiaqiang Dai, Chao Ma, Hongdong Li, Pan Ji
TL;DR
Frankenstein addresses the challenge of generating semantic-decomposed, multi-part 3D scenes with diffusion. It introduces a tri-plane diffusion framework that decodes multiple class-specific SDFs from a single tri-plane, enabling simultaneous, complete generation of semantic parts. The method uses a three-stage pipeline—tri-plane fitting, a VAE to compress to a latent space, and conditional diffusion conditioned on layout maps—applied to room interiors and compositional avatars. The results demonstrate plausible, separable geometry with practical editing capabilities such as part-wise texturing and cloth re-targeting, offering a scalable approach for semantically structured 3D content creation.
Abstract
We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple separated shapes, each corresponding to a semantically meaningful part. The 3D scene information is encoded in one single tri-plane tensor, from which multiple Singed Distance Function (SDF) fields can be decoded to represent the compositional shapes. During training, an auto-encoder compresses tri-planes into a latent space, and then the denoising diffusion process is employed to approximate the distribution of the compositional scenes. Frankenstein demonstrates promising results in generating room interiors as well as human avatars with automatically separated parts. The generated scenes facilitate many downstream applications, such as part-wise re-texturing, object rearrangement in the room or avatar cloth re-targeting. Our project page is available at: https://wolfball.github.io/frankenstein/.
