Edit3K: Universal Representation Learning for Video Editing Components
Xin Gu, Libo Zhang, Fan Chen, Longyin Wen, Yufei Wang, Tiejian Luo, Sijie Zhu
TL;DR
Edit3K introduces the first large-scale, six-type video editing component dataset and a guided embedding framework to learn universal, material-agnostic representations of editing components. The approach combines a guided spatial-temporal encoder, a guided embedding decoder, and embedding queues with a specialized contrastive loss, achieving state-of-the-art results on editing-component retrieval and transition recommendation. The work is validated through comprehensive ablations, distribution analyses, and a user study, demonstrating improved clustering of editing components and robust downstream performance. This dataset and method enable more effective editing-component understanding, supporting applications like recommendations, recognition, and generation in real-world video creation.
Abstract
This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset are available at https://github.com/GX77/Edit3K .
