Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
Paolo Burelli, Laurits Dixen
TL;DR
This paper surveys the convergence of neuroscience and gaming across three axes: using neuroimaging to study games, leveraging games as platforms for neuroscience experiments, and applying brain–computer interfaces to gameplay. It highlights current methods (EEG, fMRI, BCI paradigms) and the potential of deep learning to model complex brain–game interactions, while noting data-standardization and privacy challenges. The authors argue that games can enhance ecological validity in neuroscience and that neuroimaging can enrich player-experience research, with ML enabling scalable analysis and real-time adaptation. They caution about privacy risks and advocate for shared, well-documented datasets and privacy-preserving approaches.
Abstract
Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation. Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we'll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
