Evaluating Panoramic 3D Estimation in Indoor Lighting Analysis
Zining Cheng, Guanzhou Ji
TL;DR
This work investigates using panoramic 3D layout estimation to drive indoor lighting simulations, aiming to reduce manual modeling labor. It compares luminance outcomes from three pipelines—panoramic HDR photography, a 3D estimation model, and a detailed manually modeled geometry—across two sky conditions using a Radiance-based framework. The findings indicate that the 3D estimation approach can reliably support lighting analysis for the selected space, producing reasonable luminance predictions and glare metrics, though it tends to overestimate direct sunlight near windows due to simplified geometry. The study demonstrates the practicality of panoramic 3D estimation for efficient design exploration while highlighting limitations in geometry detail and outdoor-context representation, suggesting directions for broader scene testing and geographic variation.
Abstract
This paper presents the use of panoramic 3D estimation in lighting simulation. Conventional lighting simulation necessitates detailed modeling as input, resulting in significant labor effort and time cost. The 3D layout estimation method directly takes a single panorama as input and generates a lighting simulation model with room geometry and window aperture. We evaluate the simulation results by comparing the luminance errors between on-site High Dynamic Range (HDR) photographs, 3D estimation model, and detailed model in panoramic representation and fisheye perspective. Given the selected scene, the results demonstrate the estimated room layout is reliable for lighting simulation.
