GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
Yanyan Li, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, Federico Tombari
TL;DR
Gaussian Splatting can degrade scene geometry in low-textured regions, hindering novel-view synthesis. GeoGaussian addresses this by using surface-aligned thin Gaussians, a tangent-space densification strategy, and explicit geometry constraints to preserve geometry and appearance. The method encodes geometry meaning in Gaussian parameters and enforces coplanarity with neighbors to stabilize reconstruction and rendering. Across Replica, TUM RGB-D, and ICL-NUIM, GeoGaussian achieves state-of-the-art novel-view rendering and geometric reconstruction, especially under sparse training views, highlighting its practical impact for geometry-preserving 3D Gaussian representations.
Abstract
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.
