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Bounding the Graph Capacity with Quantum Mechanics and Finite Automata

Alexander Meiburg

TL;DR

This work presents a new quantity, the zero-error unitary capacity, and shows that it can be succinctly represented as the tensor product value of a quantum game by studying the structure of finite automata, and shows that the unitary capacity is within a controllable factor of the zero-error capacity.

Abstract

The zero-error capacity of a channel (or Shannon capacity of a graph) quantifies how much information can be transmitted with no risk of error. In contrast to the Shannon capacity of a channel, the zero-error capacity has not even been shown to be computable: we have no convergent upper bounds. In this work, we present a new quantity, the zero-error {\em unitary} capacity, and show that it can be succinctly represented as the tensor product value of a quantum game. By studying the structure of finite automata, we show that the unitary capacity is within a controllable factor of the zero-error capacity. This allows new upper bounds through the sum-of-squares hierarchy, which converges to the commuting operator value of the game. Under the conjecture that the commuting operator and tensor product value of this game are equal, this would yield an algorithm for computing the zero-error capacity.

Bounding the Graph Capacity with Quantum Mechanics and Finite Automata

TL;DR

This work presents a new quantity, the zero-error unitary capacity, and shows that it can be succinctly represented as the tensor product value of a quantum game by studying the structure of finite automata, and shows that the unitary capacity is within a controllable factor of the zero-error capacity.

Abstract

The zero-error capacity of a channel (or Shannon capacity of a graph) quantifies how much information can be transmitted with no risk of error. In contrast to the Shannon capacity of a channel, the zero-error capacity has not even been shown to be computable: we have no convergent upper bounds. In this work, we present a new quantity, the zero-error {\em unitary} capacity, and show that it can be succinctly represented as the tensor product value of a quantum game. By studying the structure of finite automata, we show that the unitary capacity is within a controllable factor of the zero-error capacity. This allows new upper bounds through the sum-of-squares hierarchy, which converges to the commuting operator value of the game. Under the conjecture that the commuting operator and tensor product value of this game are equal, this would yield an algorithm for computing the zero-error capacity.
Paper Structure (20 sections, 16 theorems, 39 equations, 1 algorithm)

This paper contains 20 sections, 16 theorems, 39 equations, 1 algorithm.

Key Result

Theorem 1

The graph capacity among all languages (that is, the Shannon capacity) is equal to the capacity among regular languages.

Theorems & Definitions (31)

  • Definition 2.1: Graph languages
  • Definition 2.2: Growth Rate
  • Theorem 1
  • proof
  • Theorem 2
  • proof
  • Theorem 3
  • proof
  • Theorem 4
  • proof
  • ...and 21 more