H3-Mapping: Quasi-Heterogeneous Feature Grids for Real-time Dense Mapping Using Hierarchical Hybrid Representation
Chenxing Jiang, Yiming Luo, Boyu Zhou, Shaojie Shen
TL;DR
The paper addresses the challenge of real-time dense mapping with high texture fidelity in NeRF-based approaches, where texture modeling is a bottleneck. It introduces H3-Mapping, combining quasi-heterogeneous feature grids with a gradient-aided coverage-maximizing keyframe policy and a hierarchical hybrid representation that splits geometry priors and texture modeling across efficient data structures. Key contributions include space-warped quasi grids tailored to texture complexity, a multi-hash grid scheme to handle warped spaces, a gradient-guided keyframe strategy with adaptive pruning, and SDF-based volume rendering with a multi-loss optimization framework. Empirical results across Replica and ScanNet show superior texture fidelity, improved geometry accuracy, and faster runtimes compared to leading baselines, demonstrating practical viability for robotics, AR/VR, and digital twins; code is publicly available.
Abstract
In recent years, implicit online dense mapping methods have achieved high-quality reconstruction results, showcasing great potential in robotics, AR/VR, and digital twins applications. However, existing methods struggle with slow texture modeling which limits their real-time performance. To address these limitations, we propose a NeRF-based dense mapping method that enables faster and higher-quality reconstruction. To improve texture modeling, we introduce quasi-heterogeneous feature grids, which inherit the fast querying ability of uniform feature grids while adapting to varying levels of texture complexity. Besides, we present a gradient-aided coverage-maximizing strategy for keyframe selection that enables the selected keyframes to exhibit a closer focus on rich-textured regions and a broader scope for weak-textured areas. Experimental results demonstrate that our method surpasses existing NeRF-based approaches in texture fidelity, geometry accuracy, and time consumption. The code for our method will be available at: https://github.com/SYSU-STAR/H3-Mapping.
