DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark
Tianyi Zhang, Kaining Huang, Weiming Zhi, Matthew Johnson-Roberson
TL;DR
The paper tackles producing photorealistic scene representations under poor illumination with a moving light on a robot. It introduces NeLiS to learn a data-driven illumination model and calibrate the camera-light system, and DarkGS to build relightable 3D Gaussian scenes that render well from new viewpoints. NeLiS jointly learns the incident radiance distribution, a learnable light falloff, and ambient light, enabling accurate shading in challenging lighting. Experiments on real robots show robust reconstruction and plausible relighting, though they note limitations with shadows and non-Lambertian effects and point to future improvements.
Abstract
Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.
