Building An Efficient Grid On GPU
Vasco Costa, João M. Pereira, Joaquim Jorge
TL;DR
This work presents a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware, and is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes.
Abstract
Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes. Indeed, it can populate a grid in real-time (at rates over 25 Hz), for architectural scenes with 10 million triangles.
