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Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality

Katerina Koleva, Maurizio Vergari, Tanja Kojić, Sebastian Möller, Jan-Niklas Voigt-Antons

TL;DR

It is concluded how agent representation and humor affect User Experi-ence aspects, and that body language is significant in the evaluation and perception of the AR agent.

Abstract

A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augmented Reality (AR). We asked 30 users to converse with a virtual assistant who gives recommendations about city activities. The participants interacted with two different personalities: Sammy, a cheerful blue mouse, and Olive, a serious green human-like agent. Each was presented with two body languages - happy/friendly and annoyed/unfriendly. We conclude how agent representation and humor affect User Experience aspects, and that body language is significant in the evaluation and perception of the AR agent.

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality

TL;DR

It is concluded how agent representation and humor affect User Experi-ence aspects, and that body language is significant in the evaluation and perception of the AR agent.

Abstract

A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augmented Reality (AR). We asked 30 users to converse with a virtual assistant who gives recommendations about city activities. The participants interacted with two different personalities: Sammy, a cheerful blue mouse, and Olive, a serious green human-like agent. Each was presented with two body languages - happy/friendly and annoyed/unfriendly. We conclude how agent representation and humor affect User Experience aspects, and that body language is significant in the evaluation and perception of the AR agent.
Paper Structure (5 sections, 1 figure, 1 table)

This paper contains 5 sections, 1 figure, 1 table.

Figures (1)

  • Figure 1: The four versions of the virtual assistant.