Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
Licheng Zhong, Hong-Xing Yu, Jiajun Wu, Yunzhu Li
TL;DR
Spring-Gaus introduces a simulatable elastic-object representation by coupling a differentiable 3D Gaussian appearance/geometry model with a learnable 3D Spring-Mass dynamics. The approach decouples appearance/geometry optimization from physics parameter learning, enabling efficient inverse parameter estimation from multi-view videos and differentiable rendering for forward simulation. Empirical results on synthetic and real data demonstrate accurate reconstruction and short-horizon future prediction, with the ability to generalize to new boundary and environmental conditions. This work provides a practical pathway to creating reusable digital assets of heterogeneous elastic objects for predictive perception and interactive robotics.
Abstract
Reconstructing and simulating elastic objects from visual observations is crucial for applications in computer vision and robotics. Existing methods, such as 3D Gaussians, model 3D appearance and geometry, but lack the ability to estimate physical properties for objects and simulate them. The core challenge lies in integrating an expressive yet efficient physical dynamics model. We propose Spring-Gaus, a 3D physical object representation for reconstructing and simulating elastic objects from videos of the object from multiple viewpoints. In particular, we develop and integrate a 3D Spring-Mass model into 3D Gaussian kernels, enabling the reconstruction of the visual appearance, shape, and physical dynamics of the object. Our approach enables future prediction and simulation under various initial states and environmental properties. We evaluate Spring-Gaus on both synthetic and real-world datasets, demonstrating accurate reconstruction and simulation of elastic objects. Project page: https://zlicheng.com/spring_gaus/.
