Envision3D: One Image to 3D with Anchor Views Interpolation
Yatian Pang, Tanghui Jia, Yujun Shi, Zhenyu Tang, Junwu Zhang, Xinhua Cheng, Xing Zhou, Francis E. H. Tay, Li Yuan
TL;DR
Envision3D tackles the challenge of deriving high-quality 3D content from a single image by generating a dense set of multi-view images with strong 3D priors. It introduces a cascade diffusion framework that first creates globally consistent anchor views conditioned on image-normal pairs, then interpolates a dense set of views using a fine-tuned video diffusion model, followed by a coarse-to-fine textured mesh extraction. The approach yields 32 consistent views and superior texture and geometry quality on the GSO dataset and other images, outperforming baselines such as Zero123, SyncDreamer, and Wonder3D. This work enables efficient, high-fidelity 3D content creation from a single image with potential impact on VR, gaming, and robotics pipelines.
Abstract
We present Envision3D, a novel method for efficiently generating high-quality 3D content from a single image. Recent methods that extract 3D content from multi-view images generated by diffusion models show great potential. However, it is still challenging for diffusion models to generate dense multi-view consistent images, which is crucial for the quality of 3D content extraction. To address this issue, we propose a novel cascade diffusion framework, which decomposes the challenging dense views generation task into two tractable stages, namely anchor views generation and anchor views interpolation. In the first stage, we train the image diffusion model to generate global consistent anchor views conditioning on image-normal pairs. Subsequently, leveraging our video diffusion model fine-tuned on consecutive multi-view images, we conduct interpolation on the previous anchor views to generate extra dense views. This framework yields dense, multi-view consistent images, providing comprehensive 3D information. To further enhance the overall generation quality, we introduce a coarse-to-fine sampling strategy for the reconstruction algorithm to robustly extract textured meshes from the generated dense images. Extensive experiments demonstrate that our method is capable of generating high-quality 3D content in terms of texture and geometry, surpassing previous image-to-3D baseline methods.
