Scaling Up Dynamic Human-Scene Interaction Modeling
Nan Jiang, Zhiyuan Zhang, Hongjie Li, Xiaoxuan Ma, Zan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu, Siyuan Huang
TL;DR
The paper tackles the scarcity of high‑quality 3D human–scene interaction data and the challenge of long‑horizon, controllable motion synthesis. It introduces TRUMANS, the largest motion‑captured HSI dataset to date, featuring over 15 hours of interactions across 100 indoor scenes with whole‑body body motion and object dynamics, plus photorealistic RGBD renderings and per‑frame contact annotations. It then proposes a diffusion‑based autoregressive model conditioned on 3D scene context and frame‑wise action labels, leveraging a Local Scene Perceiver and frame‑wise action encoding to generate arbitrary‑length motions in real time. Through extensive static/dynamic evaluations and zero‑shot transfer to unseen scenes, the method achieves high realism, strong scene adherence, and competitive or superior performance to state‑of‑the‑art baselines, while also improving image‑based perception tasks when paired with real data. The work provides a scalable, controllable, and transferable framework for HSI modeling with broad implications for robotics, simulation, and perception research.
Abstract
Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available, encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics, focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS, we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length, taking into account both scene context and intended actions. In experiments, our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g., PROX, Replica, ScanNet, ScanNet++), producing motions that closely mimic original motion-captured sequences, as confirmed by quantitative experiments and human studies.
