MineXR: Mining Personalized Extended Reality Interfaces
Hyunsung Cho, Yukang Yan, Kashyap Todi, Mark Parent, Missie Smith, Tanya R. Jonker, Hrvoje Benko, David Lindlbauer
TL;DR
MineXR addresses the challenge of understanding what XR content users want in everyday contexts by enabling in-situ, bottom-up elicitation of personalized XR layouts. It couples a smartphone-based widget creation workflow with AR placement and a cloud-backed HMD preview to collect rich interaction data, culminating in a dataset of 109 XR layouts and 695 widgets from 31 participants across four environments. The work introduces an integrated data-analysis toolchain (scene reconstruction and annotation) and derives design guidelines toward function-based, context-aware XR interfaces, with potential for adaptive and computational XR applications. By open-sourcing both the data and tools, MineXR provides a foundation for advancing personalized XR UI design and evaluation in real-world settings.
Abstract
Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and preferences. This knowledge is challenging to obtain without the widespread adoption of XR devices. We introduce MineXR, a design mining workflow and data analysis platform for collecting and analyzing personalized XR user interaction and experience data. MineXR enables elicitation of personalized interfaces from participants of a data collection: for any particular context, participants create interface elements using application screenshots from their own smartphone, place them in the environment, and simultaneously preview the resulting XR layout on a headset. Using MineXR, we contribute a dataset of personalized XR interfaces collected from 31 participants, consisting of 695 XR widgets created from 178 unique applications. We provide insights for XR widget functionalities, categories, clusters, UI element types, and placement. Our open-source tools and data support researchers and designers in developing future XR interfaces.
