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$\widetilde{O}(T^{-1})$ Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games

Weichao Mao, Haoran Qiu, Chen Wang, Hubertus Franke, Zbigniew Kalbarczyk, Tamer Başar

TL;DR

The paper tackles fast no-regret learning convergence to (coarse) correlated equilibria in full-information general-sum Markov games, expanding beyond normal-form results. It develops OFTRL-based algorithms—BM-OFTRL for CE with log-barrier regularization and stage-based OFTRL for CCE with negative entropy regularization—coupled with carefully designed value updates that leverage a Q-function oracle. The authors establish $\tilde{O}(T^{-1})$ convergence rates for CE and CCE, respectively, by bounding per-state swap regrets and using Regret by Variation in Utilities (RVU) properties, along with a certified policy construction. Numerical experiments corroborate the theoretical rates, indicating practical viability for decentralized multi-agent reinforcement learning in full-information settings. These results significantly narrow the gap between NFG and Markov game regimes in no-regret convergence to equilibrium concepts.

Abstract

No-regret learning has a long history of being closely connected to game theory. Recent works have devised uncoupled no-regret learning dynamics that, when adopted by all the players in normal-form games, converge to various equilibrium solutions at a near-optimal rate of $\widetilde{O}(T^{-1})$, a significant improvement over the $O(1/\sqrt{T})$ rate of classic no-regret learners. However, analogous convergence results are scarce in Markov games, a more generic setting that lays the foundation for multi-agent reinforcement learning. In this work, we close this gap by showing that the optimistic-follow-the-regularized-leader (OFTRL) algorithm, together with appropriate value update procedures, can find $\widetilde{O}(T^{-1})$-approximate (coarse) correlated equilibria in full-information general-sum Markov games within $T$ iterations. Numerical results are also included to corroborate our theoretical findings.

$\widetilde{O}(T^{-1})$ Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games

TL;DR

The paper tackles fast no-regret learning convergence to (coarse) correlated equilibria in full-information general-sum Markov games, expanding beyond normal-form results. It develops OFTRL-based algorithms—BM-OFTRL for CE with log-barrier regularization and stage-based OFTRL for CCE with negative entropy regularization—coupled with carefully designed value updates that leverage a Q-function oracle. The authors establish convergence rates for CE and CCE, respectively, by bounding per-state swap regrets and using Regret by Variation in Utilities (RVU) properties, along with a certified policy construction. Numerical experiments corroborate the theoretical rates, indicating practical viability for decentralized multi-agent reinforcement learning in full-information settings. These results significantly narrow the gap between NFG and Markov game regimes in no-regret convergence to equilibrium concepts.

Abstract

No-regret learning has a long history of being closely connected to game theory. Recent works have devised uncoupled no-regret learning dynamics that, when adopted by all the players in normal-form games, converge to various equilibrium solutions at a near-optimal rate of , a significant improvement over the rate of classic no-regret learners. However, analogous convergence results are scarce in Markov games, a more generic setting that lays the foundation for multi-agent reinforcement learning. In this work, we close this gap by showing that the optimistic-follow-the-regularized-leader (OFTRL) algorithm, together with appropriate value update procedures, can find -approximate (coarse) correlated equilibria in full-information general-sum Markov games within iterations. Numerical results are also included to corroborate our theoretical findings.
Paper Structure (16 sections, 7 theorems, 53 equations, 2 figures, 3 tables, 4 algorithms)

This paper contains 16 sections, 7 theorems, 53 equations, 2 figures, 3 tables, 4 algorithms.

Key Result

Theorem 1

If Algorithm alg:oftrl is run on an $N$-player episodic Markov game for $T$ iterations with a learning rate $\eta = \frac{1}{256 NH \sqrt{HA_{\max}}}$, the output policy $\bar{\pi}$ satisfies:

Figures (2)

  • Figure 1: Convergence of $\operatorname{CCE/CE-Gap}(\bar{\pi})$
  • Figure 2: Convergence of $\operatorname{CCE/CE-Gap}(\bar{\pi}) \times T$

Theorems & Definitions (14)

  • Definition 1
  • Definition 2
  • Theorem 1
  • Lemma 1
  • Lemma 2
  • Theorem 2
  • Lemma 3
  • Lemma 4
  • proof
  • proof
  • ...and 4 more