FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
Jiahui Zhang, Fangneng Zhan, Muyu Xu, Shijian Lu, Eric Xing
TL;DR
FreGS tackles over-reconstruction in real-time 3D Gaussian splatting by introducing progressive frequency regularization that aligns rendered and ground-truth spectra in Fourier space. It enforces amplitude and phase consistency and employs frequency annealing to progressively incorporate low- to high-frequency information during Gaussian densification, enabling coarse-to-fine improvements. The method demonstrates consistent gains over 3D-GS and competitive state-of-the-art results across multiple benchmarks (Mip-NeRF360, Tanks&Temples, Deep Blending), with ablations confirming the effectiveness of both spectral regularization and the annealing schedule. Overall, FreGS provides a spectral perspective on Gaussian splatting that improves view synthesis quality while preserving real-time rendering capabilities and a controlled number of Gaussians. The approach has practical implications for scalable, high-fidelity neural rendering in diverse indoor and outdoor scenes, where spectral guidance can mitigate over-reconstruction artifacts.
Abstract
3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only, leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically, FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth, it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g., Mip-NeRF360, Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently.
