To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
Peixuan Xiong, Yukai Zhang, Nandi Zhang, Shihan Fu, Xin Li, Yadan Zheng, Jinni Zhou, Xiquan Hu, Mingming Fan
TL;DR
This study addresses the challenge of sustaining motivation and effort in upper-limb rehabilitation for motor-impaired individuals by introducing hand redirection in a VR setting. It compares five hand redirection conditions, including a novel Post-offset technique, in a hospital-based within-subject study with 11 participants, measuring training effort and sense of hand ownership. Results show that hand redirection increases effort and motivation without diminishing ownership, with Post-offset delivering the strongest effects on effort and endurance, suggesting potential for long-term VR rehabilitation programs. The work highlights the importance of balancing therapeutic workload with perceptual ownership and calls for longitudinal clinical studies and integration with traditional rehabilitation methods.
Abstract
Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (VR) enables patients to accomplish seemingly more challenging tasks, thereby bolstering their motivation and confidence. While previous research has investigated user experience and hand redirection among able-bodied people, its effects on motor-impaired people remain unexplored. In this paper, we present a VR rehabilitation application that harnesses hand redirection. Through a user study and semi-structured interviews, we examine the impact of hand redirection on the rehabilitation experiences of people with motor impairments and its potential to enhance their motivation for upper limb rehabilitation. Our findings suggest that patients are not sensitive to hand movement inconsistency, and the majority express interest in incorporating hand redirection into future long-term VR rehabilitation programs.
