VR Research at Fraunhofer IGD, Darmstadt, Germany
Wolfgang Felger, Martin Göbel, Dirk Reiners, Gabriel Zachmann
TL;DR
This article surveys Fraunhofer IGD's VR program from 1990 to 2000, detailing hardware and software evolution, including VD2 and advanced collision detection, distortion correction, and real-time rendering. It chronicles a progression from research prototypes to industrial prototyping, public demos, and cross-continental collaborations (BMW, Volkswagen, NASA) that demonstrated VR's viability for prototyping, visualization, and training. The work highlights practical contributions such as collaborative prototyping workflows, architectural exploration of scene graphs and behavior models, and the use of VR as a communication medium with industry and the public. Overall, the paper positions Fraunhofer IGD as a leading force in European VR development, shaping automotive design workflows and large-scale immersive demonstrations.
Abstract
We present a historical outline of the research and developments of Virtual Reality at the Fraunhofer Institute for Computer Graphics (IGD) in Darmstadt, Germany, from 1990 through 2000.
