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Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive Storytelling

Chanwoo Lee, Kyubeom Shim, Sanggyo Seo, Gwonu Ryu, Yongsoon Choi

TL;DR

Utilizing UWB technology, the interactive MR system enhances the scope of performance art by enabling larger tracking areas, more reliable and cheaper multi-prop tracking, and reducing occlusion issues.

Abstract

This study explores the integration of Ultra-Wideband (UWB) technology into Mixed Reality (MR) Systems for immersive storytelling. Addressing the limitations of existing technologies like Microsoft Kinect and HTC Vive, the research focuses on overcoming challenges in robustness to occlusion, tracking volume, and cost efficiency in props tracking. Utilizing UWB technology, the interactive MR system enhances the scope of performance art by enabling larger tracking areas, more reliable and cheaper multi-prop tracking, and reducing occlusion issues. Preliminary user tests suggest meaningful improvements in immersive experience, promising a new possibility in Extended Reality (XR) theater, performance art and immersive game.

Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive Storytelling

TL;DR

Utilizing UWB technology, the interactive MR system enhances the scope of performance art by enabling larger tracking areas, more reliable and cheaper multi-prop tracking, and reducing occlusion issues.

Abstract

This study explores the integration of Ultra-Wideband (UWB) technology into Mixed Reality (MR) Systems for immersive storytelling. Addressing the limitations of existing technologies like Microsoft Kinect and HTC Vive, the research focuses on overcoming challenges in robustness to occlusion, tracking volume, and cost efficiency in props tracking. Utilizing UWB technology, the interactive MR system enhances the scope of performance art by enabling larger tracking areas, more reliable and cheaper multi-prop tracking, and reducing occlusion issues. Preliminary user tests suggest meaningful improvements in immersive experience, promising a new possibility in Extended Reality (XR) theater, performance art and immersive game.
Paper Structure (6 sections, 3 figures)

This paper contains 6 sections, 3 figures.

Figures (3)

  • Figure 1: 3 performance props with concealed UWB sensors
  • Figure 2: Process of measuring, installing and testing the anchors
  • Figure 3: Cube augmented with projection and recognition boundary