3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos
Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, Wei Xing
TL;DR
3DGStream tackles real-time streaming of photo-realistic Free-Viewpoint Videos for dynamic scenes by representing the scene with 3D Gaussians and using a Neural Transformation Cache to model per-frame motion. A two-stage pipeline combines transformed 3DGs with frame-specific additions to capture emerging objects, enabling online per-frame training around 12 seconds and rendering at 200 FPS with modest storage. Compared to offline and online baselines, 3DGStream achieves competitive image quality while offering faster training and lower per-frame storage, demonstrated on real-world datasets. This work advances practical, scalable streaming of dynamic FVVs and informs compact, per-frame learnable scene representations for VR/AR applications.
Abstract
Constructing photo-realistic Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos remains a challenging endeavor. Despite the remarkable advancements achieved by current neural rendering techniques, these methods generally require complete video sequences for offline training and are not capable of real-time rendering. To address these constraints, we introduce 3DGStream, a method designed for efficient FVV streaming of real-world dynamic scenes. Our method achieves fast on-the-fly per-frame reconstruction within 12 seconds and real-time rendering at 200 FPS. Specifically, we utilize 3D Gaussians (3DGs) to represent the scene. Instead of the naïve approach of directly optimizing 3DGs per-frame, we employ a compact Neural Transformation Cache (NTC) to model the translations and rotations of 3DGs, markedly reducing the training time and storage required for each FVV frame. Furthermore, we propose an adaptive 3DG addition strategy to handle emerging objects in dynamic scenes. Experiments demonstrate that 3DGStream achieves competitive performance in terms of rendering speed, image quality, training time, and model storage when compared with state-of-the-art methods.
