DistriFusion: Distributed Parallel Inference for High-Resolution Diffusion Models
Muyang Li, Tianle Cai, Jiaxin Cao, Qinsheng Zhang, Han Cai, Junjie Bai, Yangqing Jia, Ming-Yu Liu, Kai Li, Song Han
TL;DR
DistriFusion tackles the latency of high-resolution diffusion model generation by distributing work across multiple GPUs through displaced patch parallelism, reusing activations from prior steps to enable patch interactions with asynchronous communication. The approach preserves image quality while delivering substantial speedups (up to 6.1× on 8 A100 GPUs) on SDXL and scales with batch usage. Key contributions include sparse per-patch computation, AllGather-based context sharing, corrected asynchronous GroupNorm, and warm-up steps to maintain fidelity in few-step sampling. This work offers a practical, training-free path to real-time high-resolution diffusion inference on multi-GPU systems and points to hardware-aware optimizations as a future direction.
Abstract
Diffusion models have achieved great success in synthesizing high-quality images. However, generating high-resolution images with diffusion models is still challenging due to the enormous computational costs, resulting in a prohibitive latency for interactive applications. In this paper, we propose DistriFusion to tackle this problem by leveraging parallelism across multiple GPUs. Our method splits the model input into multiple patches and assigns each patch to a GPU. However, naively implementing such an algorithm breaks the interaction between patches and loses fidelity, while incorporating such an interaction will incur tremendous communication overhead. To overcome this dilemma, we observe the high similarity between the input from adjacent diffusion steps and propose displaced patch parallelism, which takes advantage of the sequential nature of the diffusion process by reusing the pre-computed feature maps from the previous timestep to provide context for the current step. Therefore, our method supports asynchronous communication, which can be pipelined by computation. Extensive experiments show that our method can be applied to recent Stable Diffusion XL with no quality degradation and achieve up to a 6.1$\times$ speedup on eight NVIDIA A100s compared to one. Our code is publicly available at https://github.com/mit-han-lab/distrifuser.
