Loose LIPS Sink Ships: Asking Questions in Battleship with Language-Informed Program Sampling
Gabriel Grand, Valerio Pepe, Jacob Andreas, Joshua B. Tenenbaum
TL;DR
This work investigates how people generate informative questions in a grounded setting by modeling question-asking as a resource-bounded Bayesian search. The authors introduce Language-Informed Program Sampling (LIPS), which uses large language models as priors over questions and as means to translate natural language into a Language of Thought (LoT) represented by a domain-specific probabilistic program; the Expected Information Gain (EIG) of candidate questions is computed to select the most informative query via Monte Carlo sampling. Key findings show that with modest internal computation (small k), LIPS matches or exceeds human mean informativity in Battleship contexts, while pure LLM baselines struggle to ground questions in the board state, and even GPT-4V fails to leverage visual information for grounding. The results illuminate how Bayesian models of cognition can leverage language statistics to capture human priors, while highlighting significant grounding limitations of pure LLMs, with implications for designing information-gathering AI that can reason about uncertainty in real-world tasks.
Abstract
Questions combine our mastery of language with our remarkable facility for reasoning about uncertainty. How do people navigate vast hypothesis spaces to pose informative questions given limited cognitive resources? We study these tradeoffs in a classic grounded question-asking task based on the board game Battleship. Our language-informed program sampling (LIPS) model uses large language models (LLMs) to generate natural language questions, translate them into symbolic programs, and evaluate their expected information gain. We find that with a surprisingly modest resource budget, this simple Monte Carlo optimization strategy yields informative questions that mirror human performance across varied Battleship board scenarios. In contrast, LLM-only baselines struggle to ground questions in the board state; notably, GPT-4V provides no improvement over non-visual baselines. Our results illustrate how Bayesian models of question-asking can leverage the statistics of language to capture human priors, while highlighting some shortcomings of pure LLMs as grounded reasoners.
