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Seeking Soulmate via Voice: Understanding Promises and Challenges of Online Synchronized Voice-Based Mobile Dating

Chenxinran Shen, Yan Xu, Ray LC, Zhicong Lu

TL;DR

The findings indicate that the role of voice as a moderator influences impression management and shapes perceptions between the sender and the receiver of the voice.

Abstract

Online dating has become a popular way for individuals to connect with potential romantic partners. Many dating apps use personal profiles that include a headshot and self-description, allowing users to present themselves and search for compatible matches. However, this traditional model often has limitations. In this study, we explore a non-traditional voice-based dating app called "Soul". Unlike traditional platforms that rely heavily on profile information, Soul facilitates user interactions through voice-based communication. We conducted semi-structured interviews with 18 dedicated Soul users to investigate how they engage with the platform and perceive themselves and others in this unique dating environment. Our findings indicate that the role of voice as a moderator influences impression management and shapes perceptions between the sender and the receiver of the voice. Additionally, the synchronous voice-based and community-based dating model offers benefits to users in the Chinese cultural context. Our study contributes to understanding the affordances introduced by voice-based interactions in online dating in China.

Seeking Soulmate via Voice: Understanding Promises and Challenges of Online Synchronized Voice-Based Mobile Dating

TL;DR

The findings indicate that the role of voice as a moderator influences impression management and shapes perceptions between the sender and the receiver of the voice.

Abstract

Online dating has become a popular way for individuals to connect with potential romantic partners. Many dating apps use personal profiles that include a headshot and self-description, allowing users to present themselves and search for compatible matches. However, this traditional model often has limitations. In this study, we explore a non-traditional voice-based dating app called "Soul". Unlike traditional platforms that rely heavily on profile information, Soul facilitates user interactions through voice-based communication. We conducted semi-structured interviews with 18 dedicated Soul users to investigate how they engage with the platform and perceive themselves and others in this unique dating environment. Our findings indicate that the role of voice as a moderator influences impression management and shapes perceptions between the sender and the receiver of the voice. Additionally, the synchronous voice-based and community-based dating model offers benefits to users in the Chinese cultural context. Our study contributes to understanding the affordances introduced by voice-based interactions in online dating in China.
Paper Structure (43 sections, 2 figures, 1 table)

This paper contains 43 sections, 2 figures, 1 table.

Figures (2)

  • Figure 1: Left: The main user interface of Soul, which contains: (a) voice chat room and one-on-one voice matching. Right: The interface of voice matching, which contains: (b) Display of two users in an undisclosed state; (c) Indication of the remaining time for the chat; the chat will automatically end in four minutes if users choose not to proceed; (d) Various function buttons, including a dice for entertainment, the option to mute oneself, reveal one's profile, speaker controls, and the option to hang up the call.
  • Figure 2: The interface of the Group chat room contains: (a) the topic of the Group chat room, if there is one; (b) the text chat area; (c) the top icon is the host user, and the rest users are divided into users with and without the mic. The users must apply to the host to open the mic and talk in the room. The discrimination method is to see whether there is a microphone sign on the right, and the number of people in the room is displayed at the bottom. (d) function buttons, which enable users to trigger an animation (for entertainment), send virtual gifts, and apply for permission to open up the microphone.