High Expectations: An Observational Study of Programming and Cannabis Intoxication
Wenxin He, Manasvi Parikh, Westley Weimer, Madeline Endres
TL;DR
This study uniquely quantifies the effects of ecologically valid cannabis intoxication on programming performance using a rigorous within-subject design (n=74) across sober and cannabis sessions. It finds a small-to-medium impairment in code correctness and increased time to complete tasks, with no evidence that cannabis enhances divergent or creative coding strategies. Importantly, programmers' self-assessment of performance under intoxication correlates with actual performance, suggesting limited value for broad anti-cannabis policies and highlighting the need for nuanced, evidence-based guidance for developers and organizations. The work contributes replication data and a transparent methodology to inform policy, workplace decisions, and future research on psychoactive substances in software engineering.
Abstract
Anecdotal evidence of cannabis use by professional programmers abounds. Recent studies have found that some professionals regularly use cannabis while programming even for work-related tasks. However, accounts of the impacts of cannabis on programming vary widely and are often contradictory. For example, some programmers claim that it impairs their ability to generate correct solutions while others claim it enhances creativity and focus. There remains a need for an empirical understanding of the true impacts of cannabis on programming. This paper presents the first controlled observational study of the effects of cannabis on programming ability. Based on a within-subjects design with over 70 participants, we find that at ecologically valid dosages, cannabis significantly impairs programming performance. Programs implemented while high contain more bugs and take longer to write (p < 0.05), a small to medium effect (0.22 <= d <= 0.44). We also did not find any evidence that high programmers generate more divergent solutions. However, programmers can accurately assess differences in their programming performance (r = 0.59), even when under the influence of cannabis. We hope that this research will facilitate evidence-based policies and help developers make informed decisions regarding cannabis use while programming.
