Dr. Strategy: Model-Based Generalist Agents with Strategic Dreaming
Hany Hamed, Subin Kim, Dongyeong Kim, Jaesik Yoon, Sungjin Ahn
TL;DR
Dr. Strategy tackles the inefficiency of pixel-based model-based generalist RL by introducing strategic dreaming, a divide-and-conquer planning paradigm that uses latent landmarks to structure dreaming. The agent learns a discrete landmark representation via VQ-VAE and employs three specialized policies—Highway to landmarks, Explorer for dreaming-driven exploration, and Achiever for goal attainment—alongside Focused Sampling to improve local precision. DREAMing occurs in a world model (RSSM), enabling efficient, zero-shot planning across visually complex, partially observable tasks, with strong results in 2D/3D navigation and competitive RoboKitchen performance. Overall, the work advances MBRL by coupling structured latent representations with modular, goal-directed policies, yielding improved sample efficiency and robust generalization to unseen goals, while opening avenues for adaptive landmark scaling and hierarchical planning enhancements.
Abstract
Model-based reinforcement learning (MBRL) has been a primary approach to ameliorating the sample efficiency issue as well as to make a generalist agent. However, there has not been much effort toward enhancing the strategy of dreaming itself. Therefore, it is a question whether and how an agent can "dream better" in a more structured and strategic way. In this paper, inspired by the observation from cognitive science suggesting that humans use a spatial divide-and-conquer strategy in planning, we propose a new MBRL agent, called Dr. Strategy, which is equipped with a novel Dreaming Strategy. The proposed agent realizes a version of divide-and-conquer-like strategy in dreaming. This is achieved by learning a set of latent landmarks and then utilizing these to learn a landmark-conditioned highway policy. With the highway policy, the agent can first learn in the dream to move to a landmark, and from there it tackles the exploration and achievement task in a more focused way. In experiments, we show that the proposed model outperforms prior pixel-based MBRL methods in various visually complex and partially observable navigation tasks.
