Exploring AI Problem Formulation with Children via Teachable Machines
Utkarsh Dwivedi, Salma Elsayed-Ali, Elizabeth Bonsignore, Hernisa Kacorri
TL;DR
This study investigates how children aged 8–13 can formulate AI problems through participatory design using teachable machines. By pairing children with university-based adult collaborators and employing a structured Big Paper storyboard with problem-reduction prompts, the authors explore what constitutes children’s AI problems, the design metaphors they favor, and the values embedded in their solutions. Key findings show that children draw on personal life experiences, anticipate errors and recovery strategies, and predominantly favor human-centered, controllable design metaphors (e.g., Supertools, Control Centers) while expressing instrumental values like capability and responsibility and terminal values such as family security and a comfortable life. The work offers practical guidance for designing future participatory AI activities, advancing AI literacies for youth, and informing UX practice through design metaphors and value-centered analysis.
Abstract
Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem formulation activities. To test this, we integrated problem reduction heuristics into storyboarding and invited a university-based intergenerational design team of 10 children (ages 8-13) and 9 adults to co-design a teachable machine. We find that children draw from personal experiences when formulating AI problems; they assume voice and video capabilities, explore diverse machine learning approaches, and plan for error handling. Their ideas promote human involvement in AI, though some are drawn to more autonomous systems. Their designs prioritize values like capability, logic, helpfulness, responsibility, and obedience, and a preference for a comfortable life, family security, inner harmony, and excitement as end-states. We conclude by discussing how these results can inform the design of future participatory AI activities.
