Large Language Models and Games: A Survey and Roadmap
Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
TL;DR
This survey maps how large language models intersect with games, identifying nine roles that LLMs can play—from in-game players and NPCs to designers and commentators—and provides concrete examples across text-based, board, and modern video games. It presents a taxonomy, surveys existing work, and highlights promising directions such as procedural design assistance, long-horizon memory, and streamer-facing analytics, while candidly addressing limitations like hallucinations, context loss, and cost. The paper also discusses ethical, legal, and societal issues including copyright, explainability, privacy, and bias, offering a roadmap for responsible advancement and benchmarking in this nascent field. Overall, it lays a foundation for leveraging LLM capabilities in games while outlining practical constraints and critical research priorities for researchers and industry alike.
Abstract
Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art across the various applications of LLMs in and for games, and identifies the different roles LLMs can take within a game. Importantly, we discuss underexplored areas and promising directions for future uses of LLMs in games and we reconcile the potential and limitations of LLMs within the games domain. As the first comprehensive survey and roadmap at the intersection of LLMs and games, we are hopeful that this paper will serve as the basis for groundbreaking research and innovation in this exciting new field.
