Reinforcement Learning with Elastic Time Steps
Dong Wang, Giovanni Beltrame
TL;DR
This work tackles inefficiencies from fixed control rates in reinforcement learning by introducing MOSEAC, an off-policy actor-critic that leverages elastic time steps and a multiplicative reward to adapt control frequency. It adds online adjustment of $α_m$ with an upper bound $α_{max}$ and provides a convergence proof and Lyapunov stability analysis to guarantee stable learning. Empirically, MOSEAC outperforms CTCO, SEAC, and SAC (20 Hz) in TrackMania, delivering faster training, better energy efficiency, and the best track time of $43.202$ s in a real-time setting. The approach offers practical benefits for real-world robotics and sets the stage for extending variable time-step methods to hierarchical RL frameworks.
Abstract
Traditional Reinforcement Learning (RL) policies are typically implemented with fixed control rates, often disregarding the impact of control rate selection. This can lead to inefficiencies as the optimal control rate varies with task requirements. We propose the Multi-Objective Soft Elastic Actor-Critic (MOSEAC), an off-policy actor-critic algorithm that uses elastic time steps to dynamically adjust the control frequency. This approach minimizes computational resources by selecting the lowest viable frequency. We show that MOSEAC converges and produces stable policies at the theoretical level, and validate our findings in a real-time 3D racing game. MOSEAC significantly outperformed other variable time step approaches in terms of energy efficiency and task effectiveness. Additionally, MOSEAC demonstrated faster and more stable training, showcasing its potential for real-world RL applications in robotics.
