A Disruptive Research Playbook for Studying Disruptive Innovations
Margaret-Anne Storey, Daniel Russo, Nicole Novielli, Takashi Kobayashi, Dong Wang
TL;DR
The paper addresses the need for a socio-technical approach to studying disruptive software engineering technologies. It introduces a Disruptive Research Playbook, grounded in McLuhan's tetrad and McGrath's triadic domains, to guide researchers from problem framing to empirical strategies and includes a GPT-based companion, MyResearchPlaybook. Through retrospective analysis of Stack Overflow and forward-looking applications to generative AI in program synthesis and AR/VR in team collaboration, the work demonstrates how the playbook yields socially relevant research questions and methods. The main contributions are the structured playbook, the integration of theory with practice, and the MyResearchPlaybook tool to aid brainstorming. The practical significance lies in steering software engineering research toward human-centered, long-term, socio-technical impacts of disruptive technologies.
Abstract
As researchers, we are now witnessing a fundamental change in our technologically-enabled world due to the advent and diffusion of highly disruptive technologies such as generative AI, Augmented Reality (AR) and Virtual Reality (VR). In particular, software engineering has been profoundly affected by the transformative power of disruptive innovations for decades, with a significant impact of technical advancements on social dynamics due to its the socio-technical nature. In this paper, we reflect on the importance of formulating and addressing research in software engineering through a socio-technical lens, thus ensuring a holistic understanding of the complex phenomena in this field. We propose a research playbook with the goal of providing a guide to formulate compelling and socially relevant research questions and to identify the appropriate research strategies for empirical investigations, with an eye on the long-term implications of technologies or their use. We showcase how to apply the research playbook. Firstly, we show how it can be used retrospectively to reflect on a prior disruptive technology, Stack Overflow, and its impact on software development. Secondly, we show it can be used to question the impact of two current disruptive technologies: AI and AR/VR. Finally, we introduce a specialized GPT model to support the researcher in framing future investigations. We conclude by discussing the broader implications of adopting the playbook for both researchers and practitioners in software engineering and beyond.
