UniEdit: A Unified Tuning-Free Framework for Video Motion and Appearance Editing
Jianhong Bai, Tianyu He, Yuchi Wang, Junliang Guo, Haoji Hu, Zuozhu Liu, Jiang Bian
TL;DR
UniEdit introduces a tuning-free framework for joint video motion and appearance editing by leveraging a pre-trained text-to-video generator in an inversion-then-generation setup. It employs two auxiliary branches—a reconstruction branch for content preservation and a motion-reference branch for motion guidance—injecting their features into the main editing path via temporal and spatial self-attention, supplemented by mask-guided coordination and spatial-structure control. The approach achieves state-of-the-art results on both motion and appearance editing tasks and supports zero-shot text-image-to-video generation through TI2V capabilities. This work significantly advances practical, generalizable video editing by eliminating the need for fine-tuning while maintaining content integrity and temporal consistency.
Abstract
Recent advances in text-guided video editing have showcased promising results in appearance editing (e.g., stylization). However, video motion editing in the temporal dimension (e.g., from eating to waving), which distinguishes video editing from image editing, is underexplored. In this work, we present UniEdit, a tuning-free framework that supports both video motion and appearance editing by harnessing the power of a pre-trained text-to-video generator within an inversion-then-generation framework. To realize motion editing while preserving source video content, based on the insights that temporal and spatial self-attention layers encode inter-frame and intra-frame dependency respectively, we introduce auxiliary motion-reference and reconstruction branches to produce text-guided motion and source features respectively. The obtained features are then injected into the main editing path via temporal and spatial self-attention layers. Extensive experiments demonstrate that UniEdit covers video motion editing and various appearance editing scenarios, and surpasses the state-of-the-art methods. Our code will be publicly available.
