An evolutionary game with reputation-based imitation-mutation dynamics
Kehuan Feng, Songlin Han, Minyu Feng, Attila Szolnoki
TL;DR
The study extends evolutionary game theory by introducing imitation-mutation dynamics tied to reputation, allowing irrational updates through a mutation rate $m$ and fitness-modulated imitation with $F_i(t)=R_i(t)P_i(t)$ and $R_i(t)=R_i(t-1)\pm\alpha$. Across lattices, small-world, and scale-free networks, the IM-MUTA framework generally increases cooperation in the Prisoner's Dilemma and reduces cooperation in the Snow Drift Game, with the effects of $\alpha$ and $m$ showing context-dependent trade-offs tied to temptation levels. These findings highlight the nuanced role of reputation and irrational updates in social dilemmas and point to future improvements like heterogeneous mutation rates to enhance realism. The results have implications for understanding cooperative dynamics in complex networks where reputation and exploratory decision-making coexist.
Abstract
Reputation plays a crucial role in social interactions by affecting the fitness of individuals during an evolutionary process. Previous works have extensively studied the result of imitation dynamics without focusing on potential irrational choices in strategy updates. We now fill this gap and explore the consequence of such kind of randomness, or one may interpret it as an autonomous thinking. In particular, we study how this extended dynamics alters the evolution of cooperation when individual reputation is directly linked to collected payoff, hence providing a general fitness function. For a broadly valid conclusion, our spatial populations cover different types of interaction topologies, including lattices, small-world and scale-free graphs. By means of intensive simulations we can detect substantial increase in cooperation level that shows a reasonable stability in the presence of a notable strategy mutation.
