Unveiling the Secrets of Engaging Conversations: Factors that Keep Users Hooked on Role-Playing Dialog Agents
Shuai Zhang, Yu Lu, Junwen Liu, Jia Yu, Huachuan Qiu, Yuming Yan, Zhenzhong Lan
TL;DR
This study investigates why users stay engaged in long-running conversations with role-playing dialog agents using real-world interaction data. It defines and quantifies nine potential retention factors and applies a permutation-based significance test across 53 strong–weak model pairs to identify influential cues. The results show that turn length and certain communicative cues (non-verbal description, human-likeness, personality consistency) significantly boost retention, while factors like embodiment, diversity, empathy, and proactivity have limited impact. These findings provide concrete design guidance for developing role-playing large language models and highlight the importance of narrative depth and character portrayal in sustaining long-term user engagement.
Abstract
With the growing humanlike nature of dialog agents, people are now engaging in extended conversations that can stretch from brief moments to substantial periods of time. Understanding the factors that contribute to sustaining these interactions is crucial, yet existing studies primarily focusing on short-term simulations that rarely explore such prolonged and real conversations. In this paper, we investigate the factors influencing retention rates in real interactions with roleplaying models. By analyzing a large dataset of interactions between real users and thousands of characters, we systematically examine multiple factors and assess their impact on user retention rate. Surprisingly, we find that the degree to which the bot embodies the roles it plays has limited influence on retention rates, while the length of each turn it speaks significantly affects retention rates. This study sheds light on the critical aspects of user engagement with role-playing models and provides valuable insights for future improvements in the development of large language models for role-playing purposes.
