Human-Centric Goal Reasoning with Ripple-Down Rules
Kenji Brameld, Germán Castro, Claude Sammut, Mark Roberts, David W. Aha
TL;DR
Human-Centric Goal Reasoning with Ripple-Down Rules presents learning-by-demonstration for goal selection in ActorSim by integrating Ripple-Down Rules ($RDR$) within $FrameScript$ and linking to a $PDDL$ planner via $POPF2$. The method enables scalable, explainable rule construction through teacher-guided exception and generalisation, extending ActorSim to handle an order-of-magnitude more goals in RoboCup Rescue. Key contributions include the first application of $RDR$ to goal reasoning, integration with a $PDDL$ planner, and a demonstrable ability to learn from demonstrations while maintaining explainability. This approach supports human-in-the-loop autonomy and points toward future hierarchical command structures and improved explainable-rule generation.
Abstract
ActorSim is a goal reasoning framework developed at the Naval Research Laboratory. Originally, all goal reasoning rules were hand-crafted. This work extends ActorSim with the capability of learning by demonstration, that is, when a human trainer disagrees with a decision made by the system, the trainer can take over and show the system the correct decision. The learning component uses Ripple-Down Rules (RDR) to build new decision rules to correctly handle similar cases in the future. The system is demonstrated using the RoboCup Rescue Agent Simulation, which simulates a city-wide disaster, requiring emergency services, including fire, ambulance and police, to be dispatched to different sites to evacuate civilians from dangerous situations. The RDRs are implemented in a scripting language, FrameScript, which is used to mediate between ActorSim and the agent simulator. Using Ripple-Down Rules, ActorSim can scale to an order of magnitude more goals than the previous version.
