Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
Xingyao Yu, Benjamin Lee, Michael Sedlmair
TL;DR
This work maps a comprehensive design space for XR-based motion guidance by separately analyzing motion feedforward and corrective feedback, then examining their interaction. Grounded in a corpus of 38 papers, it defines four dimensions for feedforward (level of indirection, update strategy, viewing perspective, contextual cues) and four for corrective feedback (information level, temporality, placement, presentation), identifying nine feedforward configurations and multiple feedback presentation patterns. The framework is demonstrated through scenarios on sign language and deadlifting, and is extended with discussions of motion features, scoring, individuality, and avatar appearance. The study highlights opportunities for richer visual cues and contextual data, while acknowledging context-specific constraints and the need for future work on prioritization among design factors and integration of biometric data.
Abstract
Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that are to be performed, whereas the "feedback" provides cues which help correct mistakes and minimize errors. Designing synergistic feedforward and feedback is vital to providing an effective learning experience, but this interplay between the two has not yet been adequately explored. Based on a survey of the literature, we propose design space for both motion feedforward and corrective feedback in XR, and describe the interaction effects between them. We identify common design approaches of XR-based motion guidance found in our literature corpus, and discuss them through the lens of our design dimensions. We then discuss additional contextual factors and considerations that influence this design, together with future research opportunities for motion guidance in XR.
