DisGNet: A Distance Graph Neural Network for Forward Kinematics Learning of Gough-Stewart Platform
Huizhi Zhu, Wenxia Xu, Jian Huang, Jiaxin Li
TL;DR
The paper tackles forward kinematics for the 6-DOF Gough-Stewart platform by leveraging a distance-based graph representation as input and a highly expressive Distance Graph Neural Network, DisGNet, built with the $k$-FWL message-passing framework. It then couples this with a GPU-friendly Newton-Raphson refinement that efficiently approximates the Moore-Penrose inverse to deliver ultra-high precision poses in real time, enabling practical deployment. On a large synthetic dataset, the approach achieves sub-millimeter translation and sub-degree rotation accuracy, with a major portion of samples meeting these tight thresholds, and runs efficiently on modern GPUs. The work contributes a graph-based FK methodology, a high-expressivity neural architecture, a GPU-accelerated refinement stage, and a dataset with benchmarks to advance learning-based FK for parallel manipulators.
Abstract
In this paper, we propose a graph neural network, DisGNet, for learning the graph distance matrix to address the forward kinematics problem of the Gough-Stewart platform. DisGNet employs the k-FWL algorithm for message-passing, providing high expressiveness with a small parameter count, making it suitable for practical deployment. Additionally, we introduce the GPU-friendly Newton-Raphson method, an efficient parallelized optimization method executed on the GPU to refine DisGNet's output poses, achieving ultra-high-precision pose. This novel two-stage approach delivers ultra-high precision output while meeting real-time requirements. Our results indicate that on our dataset, DisGNet can achieves error accuracys below 1mm and 1deg at 79.8\% and 98.2\%, respectively. As executed on a GPU, our two-stage method can ensure the requirement for real-time computation. Codes are released at https://github.com/FLAMEZZ5201/DisGNet.
