Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring
Taira Tsuchiya, Shinji Ito, Junya Honda
TL;DR
The paper advances online learning in partial monitoring by integrating Exploration by Optimization (ExO) with a novel hybrid regularizer (log-barrier plus complement negative Shannon entropy) within Follow-the-Regularized-Leader. This yields substantially improved, problem-dependent regret bounds: in locally observable PM, a stochastic bound on the order of $O\left(\sum_{a \\neq a^*} {k^2 m^2 \log T}/{\Delta_a}\right)$ and an adversarial bound on the order of $O(k^{3/2} m \sqrt{T \log T})$, while globally observable PM admits the first $O(\log T)$ stochastic bound. The work introduces a k-independent feasible region $\\mathcal{R}(q)$ and a water-transfer operator to bound the ExO objective, enabling sharper, dimension-free control of the stability/penalty terms. A globally observable PM algorithm achieving $O(\log T)$ stochastic regret demonstrates the framework’s broad applicability. These results offer near-optimal, best-of-both-worlds guarantees in PM and deepen understanding of how hybrid regularizers interact with limited-feedback online learning.
Abstract
Partial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful approach for this purpose, \emph{exploration by optimization} (ExO), was proposed, which achieves optimal bounds in adversarial environments with follow-the-regularized-leader for a wide range of online decision-making problems. However, a naive application of ExO in stochastic environments significantly degrades regret bounds. To resolve this issue in locally observable games, we first establish a new framework and analysis for ExO with a hybrid regularizer. This development allows us to significantly improve existing regret bounds of best-of-both-worlds (BOBW) algorithms, which achieves nearly optimal bounds both in stochastic and adversarial environments. In particular, we derive a stochastic regret bound of $O(\sum_{a \neq a^*} k^2 m^2 \log T / Δ_a)$, where $k$, $m$, and $T$ are the numbers of actions, observations and rounds, $a^*$ is an optimal action, and $Δ_a$ is the suboptimality gap for action $a$. This bound is roughly $Θ(k^2 \log T)$ times smaller than existing BOBW bounds. In addition, for globally observable games, we provide a new BOBW algorithm with the first $O(\log T)$ stochastic bound.
