A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game Engines
Carlos Pérez, Javier Verón, Francisca Pérez, M Ángeles Moraga, Coral Calero, Carlos Cetina
TL;DR
This paper evaluates the energy impact of two leading game engines, Unity and Unreal, by isolating three representative tasks: physics, static mesh rendering, and animated dynamic mesh rendering. Using a GSMP/FEETINGS-based measurement protocol with baseline subtraction and 30 repetitions per run, the study reveals engine-dependent energy differences: Unity is more efficient in Physics and Static Mesh, while Unreal is more efficient for Dynamic Mesh rendering. The authors estimate a potential global energy saving of about 51–76 TWh per year (roughly 13 million European households) if engine choices were optimized in practice, and they advocate for energy-aware engine development and future cross-platform analyses. The work highlights practical implications for the video game industry and points to a broader research agenda on green game engines and energy-efficient software ecosystems.
Abstract
The total energy cost of computing activities is steadily increasing and projections indicate that it will be one of the dominant global energy consumers in the coming decades. However, perhaps due to its relative youth, the video game sector has not yet developed the same level of environmental awareness as other computing technologies despite the estimated three billion regular video game players in the world. This work evaluates the energy consumption of the most widely used industry-scale video game engines: Unity and Unreal Engine. Specifically, our work uses three scenarios representing relevant aspects of video games (Physics, Statics Meshes, and Dynamic Meshes) to compare the energy consumption of the engines. The aim is to determine the influence of using each of the two engines on energy consumption. Our research has confirmed significant differences in the energy consumption of video game engines: 351% in Physics in favor of Unity, 17% in Statics Meshes in favor of Unity, and 26% in Dynamic Meshes in favor of Unreal Engine. These results represent an opportunity for worldwide potential savings of at least 51 TWh per year, equivalent to the annual consumption of nearly 13 million European households, that might encourage a new branch of research on energy-efficient video game engines.
