MERP: Metaverse Extended Realtiy Portal
Anisha Ghosh, Aditya Mitra, Anik Saha, Sibi Chakkaravarthy Sethuraman, Anitha Subramanian
TL;DR
MERP tackles safety and immersion challenges in VR by replacing conventional head-mounted displays with a shoulder-mounted HUD projected into a dedicated Metaverse Experience Room. It combines compass- and gyroscope-based motion tracking with HID input emulation to map real-world movements to metaverse avatars, enabling natural, collision-aware interactions. Experimental tests with five participants indicate low latency in motion-to-avatar translation and demonstrate the system's feasibility across gaming, education, telepresence, and other XR scenarios. This work lays the groundwork for safer, more versatile metaverse interfaces and points to future enhancements like haptic feedback and accessibility features for diverse users.
Abstract
A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive 3D view of the metaverse by using a shouldermounted projector to display a Heads-Up Display (HUD) in a designated Metaverse Experience Room. To provide natural and secure interaction inside the metaverse, a compass module and gyroscope integration enable accurate mapping of real-world motions to avatar actions. Through user tests and research, the MERP system shows that it may reduce mishaps brought on by poor spatial awareness, offering an improved metaverse experience and laying the groundwork for future developments in virtual reality technology. MERP, which is compared with existing Virtual Reality (VR) glasses used to traverse the metaverse, is projected to become a seamless, novel and better alternative. Existing VR headsets and AR glasses have well-known drawbacks that making them ineffective for prolonged usage as it causes harm to the eyes.
