Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
Arjun S. Lakshmipathy, Jessica K. Hodgins, Nancy S. Pollard
TL;DR
The paper tackles retargeting dense, contact-rich hand-object motions across morphologically diverse hands by formulating the transfer as a non-isometric shape matching problem using dense contact correspondences. It introduces an atlas-based framework built on local charts with logmap/expmap representations, augmented by virtual markers and axial curves, to transfer contact distributions and synthesize target-hand trajectories through a three-stage optimization (initial estimation, refinement, spline fitting) solved with MMA. The approach is validated on 30 demonstrations across five hands and six motions, showing robust performance and favorable comparisons to contact-free baselines, along with practical extensions for design visualization and object substitution. The method emphasizes kinematics over dynamics, yielding reliable retargeting with interpretable artist-driven annotations, while acknowledging limitations such as atlas discontinuities and challenges with highly divergent morphologies. Overall, the work provides a standardized, extensible pipeline that enables rapid rigging, design evaluation, and potential downstream benefits for robotics and animation through improved contact-aware motion transfer.
Abstract
Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geometry, number of degrees of freedom (DOFs), or number of fingers. We present a simple, but effective framework capable of kinematically retargeting multiple human hand-object manipulations from a publicly available dataset to a wide assortment of kinematically and morphologically diverse target hands through the exploitation of contact areas. We do so by formulating the retarget operation as a non-isometric shape matching problem and use a combination of both surface contact and marker data to progressively estimate, refine, and fit the final target hand trajectory using inverse kinematics (IK). Foundational to our framework is the introduction of a novel shape matching process, which we show enables predictable and robust transfer of contact data over full manipulations while providing an intuitive means for artists to specify correspondences with relatively few inputs. We validate our framework through thirty demonstrations across five different hand shapes and six motions of different objects. We additionally compare our method against existing hand retargeting approaches. Finally, we demonstrate our method enabling novel capabilities such as object substitution and the ability to visualize the impact of design choices over full trajectories.
