S-Agents: Self-organizing Agents in Open-ended Environments
Jiaqi Chen, Yuxian Jiang, Jiachen Lu, Li Zhang
TL;DR
This work introduces S-Agents, a self-organizing multi-agent framework for open-ended environments, implemented in Minecraft. It combines a directed tree of agents for centralized leadership, an hourglass architecture to unify perception and planning, and a non-obstructive asynchronous collaboration scheme to avoid slowest-agent bottlenecks. The approach advances autonomous coordination without human input and demonstrates superior efficiency in tasks like resource collection and shelter construction. By revealing anthropomorphic organizational behaviors and providing a scalable blueprint for embodied multi-agent systems, the paper contributes to understanding and designing large-scale agent organizations for complex environments.
Abstract
Leveraging large language models (LLMs), autonomous agents have significantly improved, gaining the ability to handle a variety of tasks. In open-ended settings, optimizing collaboration for efficiency and effectiveness demands flexible adjustments. Despite this, current research mainly emphasizes fixed, task-oriented workflows and overlooks agent-centric organizational structures. Drawing inspiration from human organizational behavior, we introduce a self-organizing agent system (S-Agents) with a "tree of agents" structure for dynamic workflow, an "hourglass agent architecture" for balancing information priorities, and a "non-obstructive collaboration" method to allow asynchronous task execution among agents. This structure can autonomously coordinate a group of agents, efficiently addressing the challenges of open and dynamic environments without human intervention. Our experiments demonstrate that S-Agents proficiently execute collaborative building tasks and resource collection in the Minecraft environment, validating their effectiveness.
