DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
Qianyue He, Dongyu Du, Haitian Jiang, Xin Jin
TL;DR
DARTS introduces diffusion approximated residual time sampling to ToF rendering in homogeneous scattering media, jointly addressing distance and direction sampling under time-of-flight constraints. By integrating transient diffusion theory into a residual-time framework and extending ellipsoidal connections with elliptical diffusion sampling, the method enables full transient path construction with high efficiency. The approach uses RIS for distance sampling and offline tabulation for direction sampling (EDA), achieving at least a 5x reduction in MSE relative to state-of-the-art methods at equal render time and compatible with both path tracing and photon-based renderers. This yields significant improvements in time-gated and transient ToF rendering in complex scenes, while outlining clear limitations and directions for extending to varied emitters, heterogeneous media, and complex visibility settings.
Abstract
Time-of-flight (ToF) devices have greatly propelled the advancement of various multi-modal perception applications. However, achieving accurate rendering of time-resolved information remains a challenge, particularly in scenes involving complex geometries, diverse materials and participating media. Existing ToF rendering works have demonstrated notable results, yet they struggle with scenes involving scattering media and camera-warped settings. Other steady-state volumetric rendering methods exhibit significant bias or variance when directly applied to ToF rendering tasks. To address these challenges, we integrate transient diffusion theory into path construction and propose novel sampling methods for free-path distance and scattering direction, via resampled importance sampling and offline tabulation. An elliptical sampling method is further adapted to provide controllable vertex connection satisfying any required photon traversal time. In contrast to the existing temporal uniform sampling strategy, our method is the first to consider the contribution of transient radiance to importance-sample the full path, and thus enables improved temporal path construction under multiple scattering settings. The proposed method can be integrated into both path tracing and photon-based frameworks, delivering significant improvements in quality and efficiency with at least a 5x MSE reduction versus SOTA methods in equal rendering time.
